OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/16 11:20 am
Wow, my posts have gotten slow. Been building .....well more like build it and take it down. Build it again and then take it down. I think I got the tower right this time. On a side note the claims have a limit to its size. Height was one that got me. Not a big deal just be careful where you put your flag. Think about what your going to build of if you are at all. .....now back to the article and video
I think the physics engine is disabled right now as far as falling goes. I have fallen from my tower(more times I care to admit) and mountains while harvesting. From this article is saying that is going to change. Mobs are coming too. Better build up those defenses and lock the doors. My hope is the multi level to the game is put in. Mining is actually fun in this game. Too much like work you say? Just think of it as mounds of Jolly Ranchers hard candy.
Here is the link:
http://www.eqhammer.com/news/combat-risk-and-more-landmarks-future
Mo
I ended up on the Courage Server. Hop on over and take a look at the Project de Mo. I will try to post some new pictures though.
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PaetrynRelic Council Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Paetryn on 2014/02/16 3:45 pm
We are in phase One, with the following to be turned on within the game:
- Grouping/Group Harvesting; - Friends Lists; - Improved Chat channels; and - In game voice.
** Mo/Lea, I know we are on different servers. But, try to join us (Ushiba, Remoris, and Rannvieg) in chat by "/join ROH". Lets see if we can talk cross servers.
As well the up coming EQN Roadmap will be in three phases. We are currently in phase one and I'm looking forward to phase two:
- Guilds; - New Movement Methods; - Death/Death penalties; - Reviving/graveyards; - Basic Combat/Buffs; - Separating Tree harvesting into Tree and plant; - Water (Oceans, Lakes, Running dynamic waters; - more storage (player crafted chests); and - Treasure Chests/Unlocking recipes.
Phase Three brings a lot more (PVP, advanced combat, better AI, advanced physics features, etc).
Woot, so much far so far
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/16 4:46 pm
I can move. Wonder if you loose all your goods if you attempt that? What server are you guys on? I am getting really good about starting over.
Got some weird lag and I don think it is the game. Running diagnostics on my laptop currently. Everything is slow....smell a virus.
let me know and I will pack up shop and head your way. Will check the chat though.
Mo
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/16 6:52 pm
ok I know I can travel to that server but I don't think I can move my claim. I am still trying.
Mo
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PaetrynRelic Council Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Paetryn on 2014/02/16 8:43 pm
I know of some one who selected his entire building and saved it into a template and moved servers.
EQNL Server - Liberation (Highland Tier 3)
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 12:58 am
Ok I am going to need a large backpack for this....
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 12:59 am
Another shoot of my workshop from the house balcony
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 1:04 am
Looking down at the main gate. Tried to imagine if you had a garrison here that people would have a hard time getting in then up the other levels.
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 1:10 am
Looking back at the stables at the bottom and the critter pens on the upper level. This is looking down from the middle tower.
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 1:14 am
Side look at two of the towers. The other one is on the other side.
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 1:16 am
View of the valley from the top of the main tower. I did have to make it shorter this time. Hit the top of the claim last pass.
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 1:18 am
I have to admit I am having a ball with this. I will try to make a template of the Keep/Fortress/Condo and see if I can move it. Wonder if the trees come with it.
I will give it a shot..
Mo
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 11:50 am
looks like me and Photo Bucket are not getting along
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 12:57 pm
Ok the template thing was a total pain....sooo I packed up the castle and closed down the claim...looking for a new home on your Liberation (Highland Tier 3)
this is pretty cool you can actually do this. Also, I am in the ROH channel...
Mo
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OxillionKindred Mark of the Historian
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re: EQNL News: Combat, Risk and More in Landmark's Future
by Oxillion on 2014/02/17 2:16 pm
Ok I am on that Liberation (Highland Tier 3) Found the highest mountain I could find. Northeast corner.
Mo
oh just wanted to ask if anyone know of a better site than photo bucket?
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