Still trying to get through the EQN thing in my head. I was really looking forward to that.
I posted the links on the Pantheon forums to see what the Dev’s are doing there with that sort of perspective. Brad McQuaid responded:
April 19, 2016 12:30 PM PDT
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Too early to go into specifics, but in general Pantheon uses a hybrid data driven/scripting system. Basic AI for most mobs is data driven which means their race, class, sometimes faction, etc. will define their basic behavior. But then specific mobs will go further and have 'dispositions' and other advanced AI, which we will often use a scripting system to implement.
From what I could read into and around in this was they are trying a few of the newer options available. My understanding of how games are created there is a complex layering of effects. These impact everything from the mobs to the motion of the sun or moon when they pass over. These types of systems are key to the MMO’s now out and the ones being created. I t will be interesting to see how Pantheon rolls out.
I am hopeful the current MMO styles will go to the rubbish heap so we can get back to playing games we enjoy.
Ox